AxlearatorBuild a machine from bricks, gears and motors, then beat each obstacle as it gets harder.
stages parts
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4
Drop here to remove
New parts
Machines
Saved
Starting cars of every test
How building works
Drag a part up from the tray onto the build. Drag any part to move it. Drag it off the build area, or onto the bin that appears, to remove it.
Bricks stack on the same layer. They only hold together where one sits on top of another, like the real thing.
Layers run front to back. Parts on different layers pass each other, and join wherever their holes line up. Flat plates lie across several layers. Turn stands a part up (or lays it down) in any view; Across points it into the screen.
Three views: Side to build, Top to slide parts between layers, 3D to see it all from any angle (drag empty space to turn around it). In Top and 3D a part snaps onto whichever face of another part it's over, even from below.
Green means a part will click in, amber that it will sit loose, red that it doesn't fit. A part you move into a spot where it doesn't fit stays there in red, out of everything's way, until you move it somewhere it fits. Red parts sit out of runs. A new part only appears where it fits.
The car drops onto the table when you press Run. Ground sets it down first, and the same button, now reading Centre, lifts it back.
Beams and shocks drop in straight. Select one and drag an end to stretch or turn it.
One pin is a hinge (tan). Two or more pins lock a joint rigid (black).
Studs, pins and axles appear by themselves wherever parts meet. Select a part to see them as dots; tap one and Delete takes out just that one. A deleted one shows as a red ring: tap it and Put back.
Axles go through a hole across the middle two layers or all four, always centred on the car. Wheels and gears on an axle spin together, and so does a beam or brick held by nothing but that axle: a crank arm turns with its gear.
Wheels and gears snap onto a hole or axle. Put one on a motor's orange shaft to drive it. Gears on the same layer mesh when they touch: a small gear driving a big one is slower and stronger.
The hub is your cargo: it has to reach the flag still on the car. Motors run on their own. Anything outlined in orange isn't attached to the hub and will fall off.
New parts arrive as you open new tests, each with what that test needs. A locked part shows which test hands it out.
Space run / stopV next viewG ground / centreDel deleteT turnShift T acrossR reverse motorS slow motionEsc deselectScroll or pinch to zoom, two fingers (or right-drag) to pan